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In my render I used dynamic hair in Poser 6. In the tutorial I will leave the hair out.

For "The painter" I needed an elderly Mike. Using the right texture is of great importance. See the difference? I used Dorian (Renderosity market place).


TEXTURE

WRONG

RIGHT


The color and position of the eyes is one of the most important details of a poser portrait.

EYECOLOR
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WRONG - those eyes are totally unreal

RIGHT

EYE POSITION
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WRONG - many poser portraits look plastic as the eyes don't "live" and are pointed towards the horizon

RIGHT - See the difference?


Before each render I usually research, the timeperiod, the way of clothing, hairstyles etc. My idea was a 17th century Dutch painter and I took Rembrandt as an example as a lot of reference material is available trough his many selfportraits
Clothing is usually not that hard as many items can be adapted. (I used the DAZ High fantasy jerkin and tunic). I rather pay more attention to assesoires as hats, as it are the details that draw the attention.I didn't have any models coming close to such a hat, so I took a modern headsock. Try using the dials to move it around. Hats never stand straight on a head, move it a little with the y-x-z rotate dials.
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I than was in need of a soft hat to place over the sock and again didn"t have anything fitting for Mike, so I took a hat for Victoria 3 and fitted it for Mike using again the dials.

For a background I used DAZ Cyclorama Portrait paper. Usually I use it as a standalone, but this time I put some props in the background.

Finally the render turned out as I wanted and was ready for postwork. I smoothed sharp lines. Flesh and cloth should not have sharp lines. I than brightened the eyes with the dodge-tool and drew a shadow under the eyelid with the burntool. I also usually fix the hair in postwork. Smooth it as ready models can have a "plastic" feel, and add here and there a few hairs with my Wacom to make it fall more natural. Finally I adjust the lighting and colors with hue and saturation.
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Eyes as rendered

Postworked eyes

:: FINAL RENDER ::

I hope this was of any help :-)