REFLECTIONS IN POSER: reflection maps, raytracin and nodes.
Raytracing must be turned on in the render options in order to see raytraced reflections on rendered objects. Raytracing is only available in Poser 5 or higher. With Poser 4 you can only use reflectionmaps. The tutorial below shows you how to use reflectionmaps.
For Raytracing tutorials click here
The hoplite helmet sample. Just texture map and texturemap applied to highlight (second window). Reflection window (4th window ) is untouched. rendered with no reflectionmap.
The hoplite helmet sample. Render two. Here I set the second window, highlights to a darker color and the 4th window, I checked raytrace there with only object color checked. Reflection color is left white. Note the difference in the render on the left.
The hoplite helmet sample. Render 3. I set the highlights to a darker color (second window) and applied a reflection map in the 4th window. I checked only object color. Colorpane is left white. Note the render on the left how shiny the helmet now is.
The hoplite helmet sample. Render 4. Helmet with highlight set to a dark color and the reflection map color also set to a darker grey instead of white. Light and object color are not checked. Note the render on the left, the helmet is lighted up but not too shiny.
The sword sample. Note there is no texture map, no highlights map. The sword is getting its metal texture exclusive from a reflectionmap. This is rendered with the Poser 4 render engine. Ray tracing would render it totally white. For a darker metal, put the reflectionmap color pane on grey instead of white.
Close up, untextured sword. The texturing comes from a single reflectionmap.